Skills
Animation, Rigging, Shape Authoring, Motion Capture, Modeling, Texturing, Shading, Lighting, Rendering, Layout, 3D Scan Cleanup, Storyboarding, Concept & Design, Photography, Printmaking, Drawing, Life Drawing
Software Competencies
Maya, MASH, MotionBuilder, Advanced Skeleton, Unreal Engine, Unity, Substance Painter, Mudbox, Zbrush, Marvelous Designer, Redshift Renderer, Deadline, Photoshop, Illustrator, SketchbookPro, After Effects
Work Experience
Tidbit Studio - Irvine, CA - Artist | Owner (August 2022 - Present)
Rigging and setup
Keyframe and motion capture body and facial animation
Engine implementation and setup
Modeling
Texturing and shading
NFT avatar modular development
Stage, Inc. - Irvine, CA - Character Technical Artist (Oct 2021 - July 2022)
Character rigging
Keyframe and motion capture animation
Engine implementation and setup
Direct motion capture sessions
NFT avatar modular development
Blizzard Entertainment, Inc. - Irvine, CA - Technical Artist - Rigging (June - Oct 2021)
Character, creature and prop rigging and simulation on Diablo IV
Blizzard Entertainment, Inc. - Irvine, CA - In-Game Cinematics Rigging Artist - Temp (April 2020 - May 2021)
Character and prop rigging for in-game cinematics and promotion for WoW Shadowlands and Diablo
Freelance - 3D Artist | Animator | Rigger (Sept 2018 - July 2022)
Character modeling, shading, rigging and animation
Industrial Visualization
Rendering
Immotion Group plc - Manchester, England - Remote Creature Rigger (Dec 2019- July 2021)
Creature and quadruped rigs for VR content
Good Vibrations Animation - Celebration, FL - Remote Character Modeler | Surfacer | Rigger (May 2019 - April 2020)
Custom body and facial rigging
Modeling, sculpting, retopology and UV's
Texturing, shading and grooming
Motion Logic Studios - Marina Del Ray, CA - Remote Character Rigger (July 2019- April 2020)
Custom creature and quadruped rigs
ENEXIO Management GmbH- Herne, Germany/Colorado, USA - Remote 3D Generalist (May 2019)
Industrial visualization - Animation of air cooled condenser structure erection
Seed Vault Ltd - Singapore - Remote Character Rigger | Animator (July - Aug 2019)
Character rigging and animation
Implementation - Optimizing for WebGL, baking and exporting glTF
Pure Imagination Studios - Van Nuys, CA - Remote Animator (Jan - May 2019)
Character animation for Hersey Park’s Reese’s Cup Fusion interactive ride
Botanic Technologies, Inc. – Emeryville, CA – Remote Lead 3D Artist (June 2018 - Sept 2018)
Real-time Pipeline Development
Authoring manual for avatar creation geared for AI Conversational User Interfaces
Character Development (concept through final real-time asset)
Animation - Keyframe and motion editing
Botanic Technologies, Inc., Emeryville, CA - Remote 3D Artist (Nov 2017 - May 2018)
Pipeline Development
Character Development (concept through final render/real-time asset)
Animation - Keyframe and motion editing
Rendering
Treasure Studio Inc. - Cocomelon Youtube Channel, Irvine, CA - Lead 3D Generalist (Oct 2016 - Oct 2017)
Pipeline Development
Render Management
Asset creation – modeling, shading, rigging and animation
Impulse Studios, Culver City, CA - Contract Animator | Previs Artist (Nov 2016)
Layout - Camera composing/animation and object animation.
Attune Animation, Denver, CO - Creative Director & Owner (May 2014 - Aug 2016)
Animated short film production - Marketing
3D Visualization
Motion Graphics
Legacy Mediaworks, Denver, CO - Contract Artist (Aug 2014 - Aug 2016)
2D/3D Motion Graphics
Camera Assistant
Ember Lab, Orange, CA - On-site and Remote Animator | 3D Generalist (Mar 2015 - May 2016)
Animation and previsualization on commercial content
Animation Mentor – Remote Animation Supervisor | 3D Generalist (Feb 2015 - Nov 2015)
Globally distributed artist passion film
Mentored and provided feedback to animators to ensure performance quality
Asset creation: modeling, texturing and shading
Bolder Games, Boulder, CO - Remote Animator (Oct 2015)
Animator on VR project
CU Denver – Mocap Supervisor/3D Generalist (Jan 2013 - May 2014)
Student BFA thesis film
Concept, storyboarding, layout, character modeling and texturing, mocap cleanup and animation
Education
Gnomon, Online (2021)
Course - Games Creation 1 (Unreal Engine)
Mold3D Academy, Online (2019)
Workshop - Look Development for Stylized Characters
Workshop - Creating Appealing Characters in 3D
CG Master Academy, Online (2017)
Workshop - Character Facial Rigging for Production
Animation Mentor, Online (2013- 2016)
Diploma – Advanced Studies in Character Animation
Workshop – Game Animation Fundamentals
University of Colorado Denver, Denver, CO (2010-2014)
BFA - 3D Graphics & Animation
University of Colorado Boulder, Boulder, CO (2008-2010)
General Coursework
Fine Arts - Printmaking Emphasis
College for Creative Studies, Detroit, MI (2005- 2006)
Fine Art Foundation Courses
Illustration Courses
Awards & Honors
2013 Arts 3D Scholarship, University of Colorado, Denver
2012 Best in Show, UC Denver Annual Juried Student Show - Charcoal Drawing
2010, 2011, 2012 Dean's List, University of Colorado, Denver
2005 Scholastic Gold Key Portfolio - Printmaking/Photography
2005 Scholastic Silver Key - Photograph
Exhibition Record
2015 Featured in Animation Mentor Student Showcase 2015
2014 TEDx Mile High - Motion Capture Exhibitor
2014 University of Colorado Denver Donor Recognition Dinner, Motion Capture Demonstration
2012 UCD Annual Student Juried Show, Emmanuel Gallery, Denver, CO - Awarded Best in Show
2010 Passive, CU Boulder VAC, Boulder, CO
2006 Duality, Innate Gallery, Detroit, MI
2006 Sketchbook, U245 Gallery, Detroit, MI
2006 Student Show, College for Creative Studies, Detroit, MI
2005 Scholastic Art and Writing Awards, College for Creative Studies, Detroit, MI